|Instructor Info:||Joshua Newman|
|TA Info:||Jaime Davila|
Office Extension x5687
This class will explore, through a series of projects, the fundamental questions of game design. What are the common features of hopscotch, Skyrim, boxing, Farmville, poker, and Tic-Tac-Toe? How do you create an engrossing, challenging, vivid, or surprising environment of play? How do you determine the value of skill, chance, cooperation, and competition in play? What effect does the social, sexual, gender, political, and economic environment of the game's creation have on the game play? This course will start students with theoretical structures and immediately move to their implementation through the development of small games, which will be either physical (card games, board games, etc.) or computer games, at the student's discretion. Students will be evaluated based on class participation, online discussions, and the creation of their own games. No previous computer programming experience is required, but students who want to implement games in computer platforms will be able to.
To come to an understanding of the breadth of issues involved in nonlethal inter-agent and agent-environment decision-making. That is, "games".To develop the skills of mockup, playtest, critique, and revision that generates good games.To learn to look through the color of a game into its structure to determine its infrastructural strengths and weaknesses
Mandatory participation in class discussion, online discussion, creation, and critique of other students' sketches.Two game sketches.A final, playable game, either developed from an earlier sketch or newly created, due at the end of the semester.
Skip Course Information